Why software employees leave and how to understand why
Engineers and product staff leave for many reasons beyond salary. How to run an exit conversation in a software company, read the pattern and act on it.
6 min readRead articleA robotics company builds machines from hardware, software and electronics, so it needs very different people to work as one team. Here is how to organise them.

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Share your requirementsA robotics company designs and builds machines that sense, move and make decisions, for factories, warehouses, hospitals, farms or homes. A product needs mechanical designers, electronics and embedded engineers, software and AI developers, and the technicians who assemble and test the machine. Once a robot is sold, field engineers install it and keep it running at the customer's site. Many robotics firms are young, small and funded in stages, and move from prototype to small-batch production quickly. The result is a team with very different working styles who must still ship the same product on time. See also HR for IT and software.
Who does the work
Different disciplines pull in different directions
Hardware and software teams plan at different speeds and blame each other when a release slips.
Prototype habits meet production needs
People who thrived building one-off machines struggle with repeatable processes, documentation and quality records.
Specialist talent is scarce
Engineers with robotics, control or vision experience are few, and each hire takes long enough to delay a product.
Field work is lonely and unplanned
Service engineers travel to customer sites at short notice, work long days away and are hard to supervise or appraise.
Assembly and test teams are under-recognised
Technicians who build and test the product are paid and treated as support staff, though quality depends on them.
Roles stretch as the company grows
Early employees who did everything resist a narrower role, and newer joiners do not know who owns what.
Funding cycles drive hiring stops and starts
Hiring surges after a round and freezes before one, which leaves teams uneven and morale unsettled.
Define roles and decision rights across disciplines
Who owns the design, who signs off a release and who settles a trade-off between hardware and software. The organisation design work sets this out.
Plan hiring to the product roadmap
A rolling view of the skills needed per milestone, so hiring is steady rather than a rush. The workforce planning approach supports it.
Create a technician and test career path
Grades for assembly and test staff with clear skills at each step, so the people who build the product can grow with the company.
Set rules for field travel and site work
Planning of trips, rest after long site days, allowances and a regular check-in with a manager, recorded through the attendance process.
Document the way a robot is built and tested
Simple build and test procedures that new staff follow, so quality does not depend on the person who built the prototype. See HR documentation.
Confirm with a qualified professional. What applies to you depends on your business, your state and your arrangements, and it changes. This page describes practice. It does not state a legal position.
Clear structure and ownership across mechanical, electronics and software teams.
Hiring planned against the product roadmap and funding, instead of in bursts.
Roles and grades that fit a growing firm, including assembly, test and field staff.
Safe working routines for workshops, test areas and customer sites where moving machines are used.
Every engagement starts by recording where you stand, and every later report compares against that. We do not promise outcomes. Start with a free conversation, or see the paid HR Diagnostic.
From the GullyHR blog: one on HR in information technology and software, and one on each of the topics this page points to.

Engineers and product staff leave for many reasons beyond salary. How to run an exit conversation in a software company, read the pattern and act on it.
6 min readRead article
A flat structure works until the founder becomes the only route to a decision. How to tell when you have passed that point, and how to redesign without a reorganisation.
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Hiring decisions made one request at a time, in the month the pain is worst. What a workforce plan contains and why a twelve-month view changes what you hire.
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Candidates who accept and never arrive are usually lost in the silence between offer and joining. What actually causes it, and a contact plan that closes the gap.
8 min readRead articleMore on the GullyHR blog.
Give them shared milestones, a single owner for the product and regular joint reviews. Separate plans and separate bosses are the usual cause of friction.
When roles overlap and nobody is sure who decides, when you start hiring more than a few people a quarter, or when the first production batch is planned. Basic roles, pay logic and records pay off early.
Plan early, be specific about the skills you need, and consider people from adjacent fields who can learn. Treat the hiring process itself as a way to show the work. The [talent acquisition service](/talent-acquisition-services) can support the search.
Plan trips ahead, agree allowances and rest rules, keep a regular call with a manager and review their work through customer feedback and records, not only through observation.
Be honest about how roles will change, give them a defined scope and growth path, and recognise what they built. Many leave because the role shrinks without discussion.
The conversation would map who owns what across hardware, firmware and software, which skills the next roadmap milestones need, and how assembly and test staff feel they are treated. A sensible first piece of work is a short role and decision-rights document that the disciplines agree on. Afterwards we would write down scope and next steps for you to review.
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